Under the supervision of the Artistic Director, the Technical Artist will work to set-up and maintain the workflow of art production, deciding which art packages and tools the studio should use, while investigating new techniques and implementing them. Working closely with the Creative Director, as well as the Lead Programmers, the Technical Artist will act as a bridge between the artists and programmers, ensuring the art content and features are easily integrated into the game, while respecting the artistic vision and technical constraints of the project.
role and responsibilities
- Work with modelers and programmers to create 3D art and implement it into the engine;
- Develop in-house shading tools;
- Support artists and engineers in the use of the 3D art pipeline;
- Provide hands-on support to artists and engineers in regard to asset performance and validation;
- Review creative process and identify opportunities for tool improvements;
- Develop 3D art pipeline tools and extensions keeping in mind usability and efficiency;
- Solve challenging technical issues in the 3D asset pipeline;
- Collaborate with engineers and testers to diagnose and resolve in-game problems;
- Inspire and empower the art team to optimize their processes;
- Collaborate with partner studios to share technology and best practices;
- Prepare documentation for pipelines, tools and procedures.
qualifications & experiences
- A minimum of 8 years of gaming industry experience;
- Experience with Unreal Engine or other game engines;
- Excellent technical skills and in-depth knowledge in creating materials, special effects and lighting in a game engine;
- Ability to think creatively and solve technical problems;
- Attention to detail and focus on quality;
- A proven artistic ability.
- Experience in AAA video game development;
- Experience with the Unreal Engine;
- A passion for video games;
- A proven ability to work in a team environment;
- Autonomous, resourceful, organized and rigorous;
- Excellent communication skills
- Bilingual in English and French, spoken and written.
Scavengers Studio (creators of Darwin Project) is an indie video game studio created in 2015 with the mission to create, produce, and distribute brand new original IPs. Scavengers is a passionate collective of AAA, indie, and freelancers who aspire to push the boundaries of interactive media, to create new experiences in the medium. United by our desire to expand what’s possible in the medium, both in the form – underlying technology and design – and the content – narrative and tone.
Please apply at firstname.lastname@example.org by sending your resume and any relevant materials.
During the COVID-19 period, we are a fully-online team with no central headquarters at this time. Communication is mostly done via Google Hangout, Slack and JIRA. Our office is usually located at 3451 boul. Saint-Laurent, Montréal (QC).
Please apply before November 29, 2020. If selected, the next step will be a video call interview.
This is a full-time permanent position.
- Competitive salary, benefits and vacation;
- Great work-life balance, we limit crunch as much as possible.
- Applicants must be authorized to work in Canada.
- Scavengers Studio is an equal opportunity employer. We offer the same accessibility to employment without distinction of gender, ethnicity, religion, sexual orientation and age.