août 04, 2026 | Careers | journal
Contract: Full-Time, 3 Months (with possibility of extension)
Location: Remote - Candidates must be based in a time zone that allows regular collaboration during Montreal business hours (Eastern Time). Applicants should be available for daily meetings between 10:00 AM and 4:00 PM Eastern Time Zone
Scavengers Studio is an independent game development studio known for creating innovative multiplayer and narrative experiences, including Darwin Project and Season: A Letter to the Future. We are currently developing our next multiplayer title in Unreal Engine 5 and are looking for a talented UI/UX Artist who is passionate about creating intuitive, polished, and visually compelling player experiences.
As a UI/UX Artist, you will play a key role in designing, implementing and optimizing the current game's user interface (in-game HUD). It’s a hands-on production role requiring both strong design skills and technical implementation experience inside Unreal Engine 5 using Blueprint and UMG. You will work closely with designers, gameplay programmers, and artists to ensure every menu, HUD element, and interaction is functional, easy to navigate, to understand, and is responsive.
Design intuitive, easy to navigate and understand visually polished game interface elements and menus.
Create wireframes, user flows, mockups, and interactive prototypes.
Build and implement UI directly in Unreal Engine 5 (UMG).
Develop UI functionality using Blueprints.
Collaborate with the team to improve usability and player experience.
Optimize interfaces for PC and console.
Iterate rapidly based on internal playtests and user feedback.
Help establish UI workflows and maintain consistency across the project.
3+ years of professional experience as a UI/UX Artist on shipped games.
Strong portfolio demonstrating game UI and UX work.
Professional experience with Unreal Engine 5.
Strong knowledge of UMG.
Experience creating interactive interfaces using Blueprint.
Strong visual design skills including typography, layout, hierarchy, color, and animation.
Experience with multiplayer games.
Experience designing HUDs for action or competitive games.
Motion graphics or UI animation experience.
Knowledge of accessibility standards for games.
Gameplay HUD
Inventory and progression systems
Main menus
In-game notifications
Player onboarding and tutorials
We're looking for someone who combines strong artistic sensibility with technical execution. The ideal candidate enjoys solving usability problems, thrives in an iterative development environment, and is comfortable owning UI implementation from concept through final integration.
Duration: 3 months (with possibility of extension)
Start Date: As soon as possible
Location: Hybrid or Remote (Canada preferred)
Competitive contract rate based on experience.
Possibility of extension depending on project needs.
Please send to info@scavengers.ca :
Résumé and brief cover letter
Portfolio (required)
Any examples of Unreal Engine UI implementation (Blueprints, UMG, or shipped work)
We thank all applicants for their interest. Only candidates selected for an interview will be contacted.
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