To Our Dear Darwin Project Community,
We have been quiet for a while and we apologize for it. We would like to update you on Darwin Project. It is with a heavy heart that we have decided to stop developing new features for the game. April’s update was the last one for the foreseeable future.
Five years ago, we started Darwin Project, our first project. It was a very bold and ambitious one to say the least, and we have been fortunate enough to have worked on it for so long, with the support of our partners and community. Over the past years, we saw a decreasing playerbase, and have been working hard on finding solutions –from a new platform development (PS4) to bringing new content (class system, battle passes, systemic maps, customizable craftwheel, new tiles, live events), spectator interactions extension, and continuous optimizations. We have assessed all potential solutions and scenarios, but unfortunately, Darwin Project is unable to sustain itself thus forcing us to come to this very difficult decision. We are still very proud to see what had started as a scribble on a piece of paper become a fully released game that has reached millions of players. We will keep Darwin Project servers up at least through to the end of the year, and you will still be able to play the game.
We truly and deeply appreciate everything the community has put into the Darwin Project. We received tons of passionate ideas and suggestions to improve the game. It shows how incredibly supportive you have been throughout this journey. We can’t thank you enough for your love and support over the past four years.
Last but not least, huge thanks to our amazing and hard working team, our partners, as well as our family and friends, who have also contributed to the Darwin Project, always there with wise advice & motivational boosts, while keeping us grounded and focused. As for the future, the Darwin Project team will be redeployed to other unannounced Scavengers projects.
We will see you again soon!
Amélie Lamarche et Simon Darveau